Tuesday, March 11, 2025

Hodgepocalypse - The Auroral Frontier - Part 2 - Settlements


 

Alert, (Nunavut)


 

The northernmost inhabited place in the world, established in the remnants of a research facility after a post-apocalyptic collapse. An advanced AI system called ALERT powers the town and manages critical resources like heating, water purification, and food production within the harsh Arctic environment. It features automated surveillance and defense systems to protect against human intruders and wildlife threats while fostering a tight-knit community that blends traditional Inuit culture with advanced technology. Residents rely on ALERT for efficient energy use and crisis response while promoting collaboration and mutual support to thrive in their unforgiving surroundings.

Akulivik (Nunavik, Quebec): 


A fortified settlement on a peninsula, Akulivik benefits from warming waters and has evolved into a vital port. It controls access to Hudson Bay and serves as a haven for ships navigating the region.

Role: Strategic port and fortress.

Arviat (Nunavut):


Positioned along the western shore of Hudson Bay, Arviat is a cultural and spiritual center. Geothermal vents create lush vegetation and hot springs, attracting pilgrims and peace-seekers.

Role: Cultural and spiritual center, potentially home to a religious order.

Cameron Falls Haven (Northwest Territory)


A smaller settlement near Cameron Falls, known for its hot springs, serves as a place of rest and diplomacy for travelers and factions along the Mackenzie.

Coral Harbour (Nunavut): 


Located on Southampton Island, Coral Harbour is a remote outpost for hunting, trapping, and resource gathering, taking advantage of the warmer climate and new natural wealth.

Role: Remote outpost specializing in rare materials.

Delta City (Northwest Territory):


A thriving city-state at the Mackenzie river’s delta, controlling much of the trade. Repurposed oil refineries and bio-fuel power the city’s industries.

Fort Providence (The Crossing): 


A fortified town at the river’s southern part, acting as a critical gateway between the north and south, heavily defended against threats from rogue factions and the Void Covenant.

Fort Severn (Ontario): 


Fort Severn serves as a strategic defensive outpost in Ontario’s northernmost region. Geothermal activity creates unique ecosystems, making them valuable for resource extraction.

Role: Military outpost and resource hub.

Fort Simpson (Sanctuary Point):


At the confluence of the Mackenzie and Liard Rivers, this settlement has evolved into "Sanctuary Point," a fortified haven for refugees, offering protection from hostile forces.

Role: Strategic sanctuary and refuge.

Great Bear Lake (Crystal Shores):


Crystal Shores thrives on fishing and trading unique bio-fuel crystals from Great Bear Lake, offering a neutral space for diplomacy and commerce.

Role: Fishing and trade hub.

Hay River (The Merchant’s Respite):


Situated on the south shore of Great Slave Lake, "The Merchant's Respite" emerges as a bustling trade city controlling routes to the south and east. It attracts adventurers and entrepreneurs alike.  This scavenger settlement also thrives by using the rapids as a natural defense, becoming notorious for black-market exchanges and river pilots who navigate treacherous waters.

Role: Merchant city and trade center.

Hive Cradle (former Wood Buffalo National Park)


Near the Peace River, deep in the heart of Void Covenant territory, lies the Hive Cradle, a towering and grotesque structure composed of hardened resin and chitin, serving as a massive breeding ground for mutant insects. This central hub has pulsing chambers and veins that pump nutrients and dark energy to the unborn insect swarms, facilitating their creation and deployment. Surrounded by layers of Living Fog, swarms of these insectoid forces constantly move in and out. At the same time, the Void Covenant fiercely defends the Hive Cradle, recognizing it as one of their most valuable assets for war and conquest.

Inukjuak (Nunavik, Quebec):


This fishing and aquaculture hub benefits from Hudson Bay's transformed ecosystem, harvesting exotic marine life that may possess unique, even magical properties.

Role: Major fishing and aquaculture center.

Inuvik (Gateway of the North): 


Inuvik is positioned on the Mackenzie River as a gateway to the Northern Territories. It has become a fortified trading post or a scientific outpost for studying geothermal and ecosystem changes.

Role: Gateway settlement and research center.

Kuujjuarapik (Nunavik, Quebec): 

At the southern end of Hudson Bay, Kuujjuarapik evolves into a scientific and mystical study center, drawing researchers, scholars, and mages to investigate the geothermal ecosystem.

Role: Research and knowledge hub.

Mariner’s Climb (Algae Farm Commune): 


Built along the cliffs of Borealis Reach, this settlement farms mutated algae for food and biofuel, representing a sustainable blend of technology and nature.

Role: Sustainable farming commune.

Moose Factory (Ontario): 


With a revitalized agricultural landscape, Moose Factory becomes an agricultural and trade center, focusing on fertile lands made productive by geothermal springs.

Role: Agricultural and trade hub.

Rankin Inlet (Nunavut):


A mining and industrial town powered by geothermal energy, Rankin Inlet is a key waypoint for travelers heading into northern territories and supports local industries.

Role: Industrial and mining hub.

Yellowknife (City of Echoes):


Once a mining town, Yellowknife has become known as the "City of Echoes," famed for its strange soundscapes—mysterious echoes that reverberate for miles around, believed to be connected to the Void Portal and possibly providing clues or warnings. Ruins of mining infrastructure have been converted into underground bunkers, research stations, and sanctuaries for those studying the portal's effects or fighting against the insectoid horde.  A side effect of the Hodgepocalypse is that it detoxed many abandoned mining caves, making them habitable for new sentient communities and underground monsters. It is a center for resistance efforts and holds a tenuous alliance with nearby human and mutant factions.

York Haven (Manitoba):

Home to "The Dam Good Trading Co.," this settlement serves as a significant trading post, building its reputation as a critical commerce location.  New Fort York: Built on the ruins of York settlement this bustling hub is powered by geothermal energy, lighting up the settlement and supporting trade along the Reach. The city is a melting pot of factions, traders, scavengers, and refugees.

The Arctic Archipelago:

The Archipelago Market

A floating marketplace that drifts between the islands, a place of trade, barter, and black-market dealings. It’s known for exotic goods salvaged from pre-apocalypse ruins, unique resources from the geothermal islands, and rare insectoid technology.

Fog Veil Archipelago


A group of islands perpetually shrouded in thick, almost sentient fog. Legends say that strange creatures and hidden treasures lie within, but those who enter rarely return. Some believe it’s a place where the fabric of reality is thin, and others think it's an insectoid trap.

Heat Rock Islands


A series of floating or semi-floating islands built around natural geothermal vents or hot springs. The islands are kept warm year-round, with communities using these heat sources for agriculture, power, and heating. The inhabitants are a mix of human survivors, mutants, and techno-organic beings that thrive in the steamy environment.

The Skull Reef


An infamous pirate stronghold carved into a maze of rocky islets, most folks keep a wary distance due to its inhabitants' ruthless reputation. It is a lawless zone where smugglers, pirates, and mercenaries gather, far from the reach of more organized settlements.

 

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