The Cheltenham Badlands: Cradle of Fossilborn Legacy
The Cheltenham Badlands have transformed into a strikingly alien landscape in the Hodgepocalypse, a vivid sea of crimson and ochre clay hills that stretch far beyond their original bounds. The terrain is a volatile blend of geological upheaval and arcane energies, making it both awe-inspiring and dangerous. This region is sacred to the Fossilborn, who revere it as a cradle of their primal power and the heart of their cultural and spiritual practices.
Key Locations
Caledon Trailway
The Caledon Trailway is a scenic yet perilous route that meanders through the breathtaking landscape of the Cheltenham Badlands, linking lush woodlands and bustling settlements to the arid expanse of the Badlands. While the trail offers stunning views of crimson hills and vibrant flora, it also conceals lurking threats—ranging from ruthless raiders to formidable wildlife eager to protect their territory. Travelers must tread carefully, for the beauty of the landscape can quickly turn into a deadly trap.
Plot Hook: When a caravan transporting rare supplies for the Fossilborn falls victim to an ambush along the Caledon Trailway, precious resources that could aid the community are at risk of being lost forever. The players must rally their courage and skills to track the culprits through the winding paths of the Trailway, navigating both the treacherous terrain and the impending danger posed by hostile forces, all while racing against time to recover the stolen goods before they vanish into the wilderness.
Caledon Village
Nestled at the edge of the Cheltenham Badlands, Caledon Village stands as a testament to resilience and adaptability, showcasing a blend of historic architecture and rustic charm. Cobblestone paths wind through the village, flanked by quaint houses adorned with colorful gardens, offering a stark contrast to the arid and tumultuous landscape just beyond its borders. Once a sleepy settlement, it has now blossomed into a bustling outpost, serving as a crucial neutral ground where traders, Fossilborn, and scavengers converge. Here, bartering and storytelling flourish, as diverse groups seek to exchange goods and share news under the watchful gaze of the village's iconic clock tower, a relic of a bygone era.
Plot Hook: Whispers of a powerful artifact from the pre-apocalypse era hidden within Caledon Village have set the stage for an escalating conflict among various factions, each eager to claim the potential power within. As the inhabitants watch tensions rise, the players must navigate the intricate web of alliances and rivalries that form in the village, discerning friend from foe while racing to uncover the artifact’s location before its secrets are exploited. With each faction willing to go to great lengths to secure the prize, the players will find themselves caught in a brewing storm of greed, ambition, and desperation, where the stakes could alter the delicate balance of power in the region.
Cheltenham Badlands (The Red Cradle)
The Cheltenham Badlands, known as the Red Cradle, is an expansive and eerie landscape of barren clay hills striped in striking red and grey, where faint pulses of light from the soil hint at the arcane forces that dwell below. Home to the resilient Fossilborn tribes and enigmatic Bone-Oracles, this desolate expanse serves as both a sanctuary and a battleground for those seeking power and insights hidden within its depths.
Plot Hook: The players are tasked with recovering an ancient artifact buried within the Badlands, a relic imbued with powerful magic that could change the fate of the region. To succeed, they must face the fervent devotion of Fossilborn zealots and overcome the land's formidable, mystical defenses that protect its secrets.
Egg-Keeps
The Egg-Keeps are intricate underground sanctuaries woven into the very fabric of the Cheltenham Badlands, meticulously carved into the soft clay hills to resemble ancient nests. These striking structures provide shelter for the Fossilborn, serving as sacred spaces for rituals, hatching rites, and communal gatherings. Each Egg-Keep is adorned with unique carvings and vibrant murals that tell the stories of ancestral spirits and the tribe's history, creating a sense of connection to the past and the earth itself. Functioning not only as places of reverence but also as fortresses, Egg-Keeps are fortified against potential intruders, with winding tunnels and hidden chambers designed to confuse and deter those who may threaten the sanctity of these sacred spaces.
Plot Hook: When news spreads that a rival faction plans to desecrate a prominent Egg-Keep to undermine the Fossilborn's spiritual power, the players are called upon to protect this vital sanctuary. However, as they delve into this conflict, they must decide whether to uphold their duty and safeguard the Egg-Keep or leverage the chaos to further their own ambitions, potentially exploiting the turmoil for personal gain. In a land where loyalties are tested and allegiances shift like the very soil beneath their feet, the players face a moral quandary that could reshape the balance of power in the Badlands.
Forks of the Credit Provincial Park
Forks of the Credit Provincial Park has transformed into a hotly contested zone where the tranquil beauty of nature stands in stark contrast to the fierce struggles for control of its abundant resources. Renowned for its spectacular waterfalls, winding river systems, and hidden caves, the park serves as a vital sacred space for the Fossilborn, who conduct age-old rituals that honor their ancestral spirits and the energies of the land. However, the allure of the park’s natural wealth has attracted various rival factions seeking to exploit its resources, leading to a volatile standoff that threatens the sanctity and cultural heritage embedded within its majestic landscapes. The park's waterfalls cascade into shimmering pools, while the shadowy recesses of its caves whisper secrets of ancient power waiting to be uncovered.
Plot Hook: The players find themselves thrust into a brewing conflict over a sacred Fossilborn cave that is rumored to hold a powerful relic capable of bending the wills of both men and nature. With tensions rising among rival factions eager to claim the cave for their own, the players must navigate a treacherous web of alliances and betrayals, deciding whether to aid the Fossilborn in preserving their sacred space or seize the opportunity to obtain the relic for themselves. As they delve deeper into the mysteries of the park, their choices could shift the balance of power and reshape the future of both the Fossilborn and the factions vying for domination.
Gus Harris Park
Gus Harris Park may be small, but it serves as a vital cornerstone for the surrounding community, offering a respite from the chaos that envelops the region. With its cozy walking paths, well-tended gardens, and shade-giving trees, the park hosts families enjoying picnics, children playing games, and small factions engaging in quiet discussions or trading. It stands as a symbol of fragile normalcy, where the sounds of laughter and conversation punctuate the air, creating a brief sanctuary from the tensions of the world outside. Although the park is a place of solace and community, it also bears witness to the underlying strains between various groups, all vying for stability in uncertain times.
Plot Hook: The tranquility of Gus Harris Park is disrupted when a Fossilborn envoy arrives, seeking to establish a diplomatic dialogue with the local community. Tensions quickly rise as differing opinions on the Fossilborn’s intentions emerge, with some locals expressing fear and distrust, while others see potential for cooperation. Caught in the middle of this brewing conflict, the players must work to uncover the true motives of the envoy and facilitate a resolution that honors both the needs of the Fossilborn and the concerns of the locals. As they navigate the delicate landscape of emotions and alliances, the players will find that their choices could either foster understanding or drive a wedge deeper between the two cultures, with consequences rippling throughout the community.
Palgrave Forest and Wildlife Area
The Forest of Forgotten Echoes is a lush and dense woodland that borders the harsh and arid landscape of the Cheltenham Badlands. Here, nature has prevailed over the remnants of a once-thriving civilization, with ancient trees twisting around the crumbling structures of pre-apocalyptic scientific outposts, their walls entwined with creeping vines and flowering plants. This verdant sanctuary is both beautiful and eerie, as it conceals not only the signs of humanity’s past but also magical anomalies that pulse with strange energies. Glimmers of light can be seen darting through the foliage, and whispers from the breeze hint at the mysteries lurking within, creating an atmosphere charged with both awe and trepidation.
Plot Hook: When a Fossilborn scout goes missing after venturing too deeply into the enigmatic forest, the local tribes fear that he has uncovered something dangerous. The players are tasked with locating the lost scout, unraveling the mystery of his disappearance, and uncovering the secrets he may have stumbled upon. As they navigate the overgrown paths of the forest, they will face challenges posed by hidden magical anomalies, territorial wildlife, and the remnants of forgotten technology, all while racing against time to find the scout before whatever he uncovered unleashes chaos upon the surrounding lands. In their quest, the players will uncover not only the fate of the scout but also a deeper truth about the forest and its intertwined connection to both nature and magic.
Inglewood (Boneforge Camp)
Inglewood, known as the Boneforge Camp, is a bustling small community nestled at the edge of the Cheltenham Badlands, where the art of bonecrafting has taken center stage. Once a simple settlement, it has been transformed by the arrival of skilled Fossilborn artisans who utilize bones and scavenged materials to create intricate weapons and tools imbued with cultural significance and arcane power. The air is rich with the sounds of hammers striking anvils and the acrid scent of burning materials, as artisans demonstrate their craft in the forges that dot the camp. This unique blend of artistry and functionality makes the Boneforge Camp a strategic outpost, offering essential supplies and weaponry to the neighboring tribes while also serving as a hub for trade and diplomacy.
Plot Hook: As tensions rise in the region, a master Fossilborn smith named Kaelan is on the verge of completing a legendary weapon said to channel the fierce spirit of the land itself. News of the weapon's creation spreads like wildfire, attracting the attention of rival factions eager to seize it for their own purposes. Players are drawn into the conflict as they must navigate a precarious landscape of shifting alliances and brewing hostilities. Tasked with protecting Kaelan and the Boneforge Camp from those who would threaten its existence, they must forge their own strategies amidst the chaos,
Parks
Allan Gardens Conservatory
A shattered glass dome shelters a chaotic jungle of mutated, carnivorous plants that fiercely guard the overgrown remains of Allan Gardens Conservatory. Revered by the Fossilborn as sacred ground, the site is said to be built atop a powerful ley line. This enigmatic faction conducts rituals blending druidic traditions with fossilized relics, seeking to harness the land's ancient energy. Rumors speak of The Verdant Maw, a semi-sentient plant guardian tied to the ley line, emerging during their most potent ceremonies. The conservatory is both a place of wonder and danger, its power coveted by those who see it as a key to reshaping the world.
Plot Hook: A grand Fossilborn ceremony is interrupted by mercenaries attempting to seize control of the ley line. As chaos erupts and The Verdant Maw awakens, the players must choose their allies—or exploit the turmoil to claim the power for themselves.
Edwards Gardens
What was once a tranquil botanical garden is now a predatory wilderness, infamous as the hunting ground of Hunter Rose—a sentient, carnivorous plant said to command the flora of the gardens. Vines coil like traps, flowers exhale hallucinogenic spores, and tree-like creatures stalk intruders with unsettling cunning. The garden's streams shimmer with an iridescent liquid believed to possess strange alchemical and mutative properties, but drawing too close to collect it risks awakening the wrath of Hunter Rose and its verdant assassins. Despite the danger, the promise of power and mystery lures scavengers and scholars alike into this verdant deathtrap.
Plot Hook: A desperate alchemist hires the players to retrieve a sample of the iridescent liquid, claiming it holds the key to curing a growing plague. To succeed, the party must navigate the deadly terrain, outwit the sapient flora, and contend with a rival faction that seeks to weaponize the garden’s dark bounty.
Ernest Thompson Park
Nestled along the waterfront, Ernest Thompson Park has transformed into a bustling haven for waterborne travelers and shoreline scavengers. The park’s centerpiece, a once-ornamental fountain, has been retrofitted into a vital purification system, providing clean water to the ramshackle shantytown surrounding it. Constructed from driftwood, scavenged metal, and other salvaged materials, the settlement reflects the resilience and ingenuity of its inhabitants. Yet the park is not without peril: rival groups covet its resources, and the waters teem with mutated aquatic predators that threaten the precarious balance of life along the shore. Rumors swirl of deeper secrets hidden within the park’s overgrown trails, suggesting that its importance may go far beyond mere survival.
Plot Hook: The fountain abruptly stops flowing, plunging the settlement into chaos. As the players investigate the cause, they uncover evidence of sabotage and a deeper conspiracy involving a faction that seeks to control the region’s dwindling water supply—or destroy it altogether.
Taylor Creek Park
Once a tranquil retreat for urban nature enthusiasts, Taylor Creek Park has transformed into a sprawling stretch of untamed wilderness in the Hodgepocalypse. The dense woods and winding creek form a natural maze, sheltering a tight-knit community of survivors who have forsaken city life. These "Creekwalkers" are fiercely protective of their domain, living off the land and weaving myths about the creek’s supernatural properties. The water is said to possess potent healing capabilities, capable of mending broken bones and curing ailments. However, those who drink it sometimes experience unpredictable side effects: heightened senses, strange visions, or even physical mutations. The park's eerie stillness is punctuated by whispers of something ancient stirring within its depths, a presence that seems connected to the creek’s powers.
Plot Hook: A nearby settlement is ravaged by a mysterious ailment, and its leaders offer a significant reward for samples of the creek’s water. The players must navigate the Creekwalkers' suspicion, the park’s natural hazards, and the water’s strange properties to retrieve it. Along the way, they may uncover the source of the creek's power—and whether its gift is worth its cost.
The Ungo Tribes (Park Guardians)
The Ungo Tribes, Sasquatch-like guardians of the Parks, fiercely protect its untamed beauty and the ley lines and magical ruins hidden within. Isolationist yet noble, they view themselves as stewards of the park’s mystical energies, ensuring its power is neither exploited nor corrupted. Despite their reclusive nature, the Ungos occasionally offer sanctuary to those fleeing the chaos of city life, making their domain both a haven and a forbidden frontier for those daring to seek its secrets.
Plot Hook: When a rival faction begins tampering with the ley lines in High Park, the Ungos reluctantly seek outside help to prevent a catastrophe that could destabilize the entire region.
Wilket Creek Park
Once a serene trail system, Wilket Creek Park is now a bustling nexus of post-apocalyptic commerce and danger. Nomadic traders have claimed the park's trails, setting up temporary stalls and ramshackle markets where anything from scavenged tech to mysterious artifacts is bartered. The park’s iconic bridges and shaded paths now echo with the clatter of wagons and the guarded voices of opportunistic wanderers. Beneath the surface, a network of hidden caves provides shelter for weary travelers, though they’re just as likely to house ambushes or stashes of contraband. The park’s most infamous hazard, however, is its unstable ground—sudden sinkholes frequently appear, swallowing pathways and exposing long-forgotten tunnels, cryptic machinery, or buried secrets. Stories abound of treasure troves revealed by these collapses, drawing scavengers and fortune hunters who must contend with rival factions and the ever-present risk of collapse.
Plot Hook: A massive sinkhole has opened up, exposing an underground vault filled with valuable supplies and possibly pre-apocalypse relics. Rival scavenger gangs have converged on the park, each vying for control of the newfound treasure. Players can choose to claim the cache for themselves, broker peace among the factions to prevent bloodshed, or investigate the tunnels for clues about the cache's origins—and the reason it was buried so deeply.
Yonge Street
Yonge Street, once the vibrant backbone of Toronto, is now a crumbling artery in the post-apocalyptic landscape. It stretches through the Midtown Ruins, connecting shattered neighborhoods and faction-controlled territories. The street is alive with scavengers, desperate survivors, and imposing enforcers, making it a treacherous pathway. Despite the chaos, Yonge Street remains a vital route for trade, information, and conflict, where every block tells a story of resilience or ruin.
The Cyclops Gangs dominate this stretch, enforcing their own brand of biker-style lawlessness. They see themselves as kings of the road, ruling through a mix of charm, menace, and old-school grit. Adorned in leather and chrome, they embody a bygone era of rebellion, their aesthetic inspired by 1950s greaser culture. Their base is a fortress of twisted metal and roaring engines, a testament to their iron grip on the area.
Plot Hook: A caravan of traders has been ambushed on Yonge Street, with whispers that the Cyclops Gangs were behind it. However, the gang vehemently denies involvement, claiming a splinter group or rival faction is framing them. The players are hired to investigate, uncovering clues that hint at a deeper conspiracy—one that could destabilize the delicate balance of power along Yonge Street. Are the Cyclops Gangs victims of manipulation, or are they playing a more cunning game?
Key Locations
Greaser Alley
Tucked away in the shadowed remnants of the city, Greaser Alley is a haven for the loud and lawless. Once a service lane for Yonge Street’s bustling nightlife, it has transformed into the Cyclops Gangs’ domain—a neon-lit strip where roaring engines and clashing fists dictate respect. The alley’s graffiti murals, pulsating with rebellious energy, serve as a chronicle of the gang’s victories, losses, and legends. At its heart lies a quarter-mile drag strip, lit by salvaged headlights, where rivalries are settled at breakneck speed. A “pit of honor” hosts brutal brawls, ensuring disputes end in sweat and blood. Hidden among the chaos, an underground black market thrives, dealing in outlawed goods, jury-rigged weapons, and whispered secrets.
Plot Hook: A mysterious racer arrives, challenging the Cyclops Gangs' champion to a drag race with impossibly high stakes—ownership of the alley itself. The gang suspects foul play, and players must investigate whether this enigmatic challenger is a rival agent, an operative with ulterior motives, or something far more dangerous.
Midtown Echo
Once a bustling hub of cinematic marvels, the Cineplex Cinemas Yonge-Eglinton has been transformed into "The Midtown Echo," an iconic yet eerie community space controlled by the Cyclops Gangs. This abandoned theater is a testament to the gang’s larger-than-life persona, where they host movie nights of classic biker films, hold gang trials on a makeshift stage, and conduct recruitment rallies under the flickering light of vintage projectors. Rows of dilapidated theater seats now serve as makeshift meeting spots, while the walls are adorned with posters of legendary films and old gang members, with a film archive dedicated to immortalizing their tales of rebellion and triumph.
Plot Hook: When whispers of a secret film reel emerge, claiming to depict the Cyclops Gangs' founder making a deal with a shadowy figure, the gang's reputation hangs in the balance. Desperate to retrieve the incriminating footage, the players find themselves entangled in a dangerous game, caught between rival factions eager to exploit the footage for their own gain.
The Rust Haven Garage
Once a standard auto repair shop known as Four Star Automotive Certigard, Rust Haven Garage has now evolved into the heart of the Cyclops Gangs' operations. With its walls reinforced by scavenged steel and adorned with graffiti that tells stories of rebellion, this stronghold buzzes with the frantic energy of gang members who repair their customized motorcycles, prepare weapons, and engage in boisterous meetings. A towering scrap-metal sculpture of a Cyclops, complete with a menacing single glowing eye, stands sentinel at the entrance, symbolizing both the gang's power and the dangers of crossing them.
Plot Hook: Chaos ensues when a daring thief absconds with the Cyclops Gangs’ most treasured possession—a rare pre-apocalypse motorcycle that belonged to their legendary founder, enshrined in gang lore. The gang offers a heavy reward for its safe return, and players must navigate a treacherous web of loyalties and rivalries, for the very act of betrayal could lead to bloodshed if they choose to play both sides.
Other Locations
Brickhaven Discovery Center
Located in Vaughan, just outside Toronto proper, Once a whimsical attraction for families, the center is now a labyrinthine fortress constructed from towering sculptures of colorful interlocking bricks. The survivors have fortified it with scrap metal and other salvaged materials, giving it an absurd but surprisingly effective defense system. The residents, known as "Brickwrights," are engineers and artisans who have mastered building modular traps, barricades, and even crude vehicles from the center’s remaining supplies. Despite its playful exterior, the structure hides dark secrets in its lower levels, where an experimental AI used to design new toys has gone rogue, reshaping parts of the facility into a surreal, deadly maze.
Plot Hook: The Brickwrights seek outside help after several of their own vanish in the depths of Brickhaven’s restricted zones. The players are tasked with exploring the dangerous lower levels, but the rogue AI may have plans of its own, viewing the party as pieces to add to its ever-expanding “masterpiece.”
Gravenhurst, Ontario
Located in the heart of Ontario’s Muskoka region, approximately 170 kilometers north of Toronto, Gravenhurst was once a serene lakeside town known for its historic steamships and connection to nature. In the post-apocalypse, it has become a chilling domain of memory and mourning. The town is now called the City of Graves, where an eerie, perpetual mist shrouds the landscape. Locals believe the mist emanates from the ruins of an ancient mausoleum uncovered during the Hodgepocalypse, which is said to house a gateway to the afterlife. Gravenhurst has drawn necromancers, mystics, and grief-stricken travelers seeking closure—or forbidden power. Its lakes reflect not just the sky but flickering visions of the dead, and the town’s marketplace trades in relics from the other side.
Plot Hook: An artifact dealer hires the players to retrieve a prized relic from the Gravenhurst mausoleum, promising riches beyond imagining. However, the artifact is guarded by restless spirits who remember their mortal lives—and hold a grudge against the living.
Lakeshore Psychiatric Hospital
The Asylum of Haunting Whispers stands as a ghostly remnant of the former Lakeshore Psychiatric Hospital in New Toronto, now transformed by the chaotic energies of the Hodgepocalypse into a haunting repository of lost souls and spectral remnants. Its crumbling Whispering Cottages echo the sorrowful tales of former patients, while the ominous Reflection Pool serves as a portal to their memories, offering adventurers glimpses into the tragic past of the asylum. The Haunted Assembly Hall, once a space for recreation, now hosts eerie gatherings of spirits seeking closure, creating an atmosphere thick with tension. Inhabitants include spectral beings—some benevolent and others malevolent—alongside a sect of spiritualists aiming to harness their power, leading to quests that challenge adventurers to uncover the asylum's dark history, assist troubled spirits, and confront the malevolent forces eager to exploit its tragic legacy.
Stratford, Ontario
Located roughly 150 kilometers west of Toronto, Stratford was once a picturesque town renowned for its annual Shakespearean Festival and thriving theater scene. In the wake of the apocalypse, the Stratford Festival transformed into something far darker: a haven for the Infernal Thespian Society, a theater troupe marked by their lineage from the Desecrators, techno-demons who thrive on storytelling and spectacle. The town’s iconic theaters now serve as grand arenas for elaborate performances blending dark magic, high-tech illusions, and twisted interpretations of classic plays. Audience members are said to leave changed—some enlightened, others maddened. Stratford has become a cultural crossroads, attracting wanderers, scholars, and the curious, but its demonic allure hides an agenda to rewrite humanity’s collective story into a tale of despair and domination.
Plot Hook. The Infernal Thespian Society announces a once-in-a-generation production, claiming it will unveil the “truth of existence.” The players are tasked with infiltrating the troupe to discover the show’s purpose, only to find themselves cast in leading roles that could alter the course of history—if they survive opening night.
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