History
An Achievement of Pre-Revelations Engineering, Atlas reach
is a gargantuan nuclear cruise ship, which travels in pursuit of obtaining
resources for its ever-demanding population. For untold generations, the
inhabitants of this ship have been enculturated with a divine given right to
everything they can amass for the greater good of the community. It plumbs the
ocean and salvage from underground and coast ruins, which are not always
uninhabited.
Its history was a successful
O.R.C.A. After many failed attempts, the development of a Cruise ship was the
latest attempt to be mobile. They funded this through a combination of
crowdsourcing, venture capitalism and crypto currency. They “convinced” several
top technicians to build the ship and draw up schematics. However, it was sheer
serendipity that brought it into being.
During an economic downturn, ships left, right and center were
considered not cost effective and converted into scrap metal. O.R.C.A. used its
corporate arm to purchase it on route and to divert it to a small base
somewhere in the south pacific. It was completely retrofitted, armed to the
teeth, and armed to the eyeballs and built with effective technology. Then it
was taken on its first voyage, where things changed forever.
Overview
Despite its Ostentatiousness, it has more in common with the
Q-ships, heavily armed merchant ships with concealed weaponry, then the party
ships of the 21st century. Atlas’ Reach takes advantage of the wrecks
found throughout the seas as a first layer of protection. Afterall, with many
drifting dead boats, or refugee boats on the seas, it’s likely that it will be
a surprise when this ship appears to come out of nowhere.
It also is a miracle of material engineering. It was created
on the forefront of AI-assisted material and O.R.C.A. certainly took advantage
of the new science. The hull overall is made of an artificially generated
Titanium alloy with ceramic reinforcements that provides immense durability and
protection from the elements. Then to give it an ablative feature, the entire
hull was coated what is artificial enamel that instead of organic, uses a
carbon base making it durable as diamond, but with the added feature of being
able to regenerate given time and electrical stimulation. This makes it
possible to stay buoyant even in the harshest weather and conditions. Furthermore,
it has refined a means to collect plastic and other garbage and transform them
into polymers for either supplementary fuel or new material from the ocean.
Its main power source is a fission nuclear reactor that
allows it to go for decades without requiring refueling. It also has a backup
polymer engine that allows it to burn plastics to save fuel or announce its
presence with a pyrotechnic fuel stack.
General Features
Safety Systems
Authorization Cards.
Doors and Elevators require a passkey to get past it, which
are based on occupation and rank.
Color |
Occupation |
Grey |
O.R.C.A.
Command |
Red |
Police/Security |
Yellow |
Jellyfish/Medical |
Orange |
Security
Professional |
Violet |
Technicians/ |
Brown |
Crew and maintenance |
Pink |
Cuttlefish
Ninja |
Blue |
Hammerhead
Weapon Developer |
Cyan |
Sea Horse
Mages |
Green |
Crab Marines |
Jet Black |
Guest Cards |
Internal Fire Suppression System
Hooked up to the security cameras, these are tanks of fire
retardant foam that are used to take out a fire before it can spread. This heavy-duty
foam can also be used as a “target retainment system” if a better option is not
available.
They are usually supplemented by having a nearby ‘fire flaps”: a set of ventilation ductwork that is used to
prevent the spread the fire, smoke and gas throughout the ship. Note that these ventilation ducts can often
be one-way traps as elevators are shut down in event of fire.
Safety Boats
On every floor, there is a small emergency lifeboat that can
be launched to allow the 4-6 users to flee the ship if things go south. This is
a wonderful way for your villain to get away.
Security cameras
These ceiling mounted rotating devices that are used to
identify and track human sized subjects.
At a default, it is set to green light when it is at rest. When it
detects a potential target in a 90-degree angle, it’s light will change from
green to yellow and increase its range. If the target stays within range for
one round, the camera will change to red, let loose a security alarm and
unleash any automated weapons connected to the camera.
While most of these are located along straight aways, they
are also located in inconspicuous areas where security is key.
Watertight Doors.
These do not have any sensors and are designed.to withstand
the pressures of the deep. As a result,
anything caught is going to be crushed. They can be triggered remotely and used
to create obstacles and detours as needed. They are often used by O.R.C.A.
senior staff as “training enhancers” so their lockdown does not bring an
immediate alert. The exception is when they respond to smoke which where they
detect smoke as a solid body, stopping any traffic between them.
Sensor Systems
Air Search Radar
Able to track and identification of up to fifty
targets. 30-mile range (48 km)
Echo Sounder (Sonar)
One at the bow and one along the accommodations that is used
to project sonar at about 28 to 210 KHz.
This sonar has a projection of about twenty miles (32 km)
Radio Communication
Long range radio communication has an effective range of
about five hundred miles (800 km) as well as a directional, short-range radio. This
signal can be encrypted to avoid cross communication. This range is tripled by using a Drone Relay.
Speed Log Sensors
Built along the main propeller and its ship bridge, this
sensor calculates the speed and overall performance. If its numbers do not
match, it may need Calibration.
Wind Anemometer
Installed at the bow of the Bridge, it is used to get wind
speed and direction.
Weapon Systems
Ion Pulse Canon
Located at the Bow of the ship on a turret, this gun is the
main weapon of the ship. It is designed
to be used underwater and pops out of the deck as needed.
Laser CIWS Turrets
These rapid pulse lasers are designed for anti-missile
capabilities or against low flying aircraft.
These are completely automated but can be supervised by the Atlas’ Reach
targeting team.
Point Defense Machineguns
Sometimes you need a simple machinegun to spray a target or
to put down a local target. These are
placed under concealment at each corner of the vessel. Note that these are
primarily used for anti-personal purposes rather than engaging in anti-ship
combat.
Drones
Even with the vast size, a lot of wishes in the original
design just were not feasible. Atlas’ Reach compensates for not being a proper
navy ship with the use of drones used in mass. It has air drones and torpedo
drones that it can fire and be guided by the Atlas’ Reach targeting team (which
looks suspiciously like a LAN Party). They are produced quickly and are
incredibly disposable. However, if they survive long enough to return to base,
they end up landing in the waterways beside the ship where they are retrieved.
Swarms
For raids and other situations where the Drones just are not
suitable, small, but sturdy PT like Tinder boats with crew are deployed to
swarm enemy location and ships.
Vulnerabilities
Despite its effectiveness, Atlas Reach does have some
design flaws:
1.
The lowest decks are completely underwater due
to the sheer weight of the ship.
2.
It is top
heavy. While it can compensate under most situations, it is possible to flip
the ship upside down. While it technically can be up righted using internal
jets, it does make it a danger to those inside the ship.