Monday, February 17, 2025

Scarcity - Hodgepocalypse Toronto - Part 9 - North and Eastern Toronto & Humber Valley

Rosedale, Forest Hill, and North Toronto: 

Bastions of Hidden Power

This region of Toronto remains a fractured mosaic of affluence and overgrowth, where old wealth meets the encroaching wilderness. Gated estates and grand mansions crumble beneath vines and moss, while fortified compounds guard advanced relics from the pre-apocalypse world. The Mechanical Life Forms (M.L.F.) maintain a tenuous grip on this area, their compounds fortified against intruders and rival factions. Meanwhile, hidden sanctuaries of art and history survive amid the chaos, attracting wanderers seeking knowledge or refuge.

Black Creek Pioneer Village

 


Black Creek Pioneer Village, once a historical site, has evolved into a sanctuary for those who reject advanced technology, emphasizing cultural preservation through traditional crafts like blacksmithing and weaving. As tensions rise, a rival faction pressures the villagers to produce weapons, threatening their fragile independence and forcing players to navigate the delicate balance between survival and tradition.

Plot Hook: Players can intervene in the escalating conflict by mediating between the villagers and the rival faction, seeking a peaceful solution that safeguards the village’s autonomy. Alternatively, players may choose to side with the rival faction, gaining access to powerful allies but risking the village’s treasured way of life in the process.

Forest Hill

 


In Forest Hill, once a symbol of wealth and luxury, the mansions have fallen into the hands of the Technocrats, a bandit faction that combines brute force with salvaged technology to establish their chaotic rule. With the neighborhood transformed into a strategic base of operations filled with makeshift barricades and improvised weaponry, the gang thrives on scavenging and cunning, while their charismatic leader offers a dangerous bargain to anyone daring enough to navigate the treacherous landscape.

Plot Hook: The bandit leader promises players access to a hidden cache of high-tech weaponry if they assist in overthrowing a rival faction threatening their dominance. However, as players negotiate their involvement, they must weigh the risks of betrayal and the ethical implications of aligning with such a ruthless group.

Kleinburg


 

Kleinburg is a small, resilient village north of Toronto that has become a crucial stop for wanderers and traders in the post-apocalyptic world, characterized by its charming rustic architecture and a lively marketplace where bartering and scavenging thrive. However, recent strange sightings in the nearby forests—rumored to indicate a hidden Mechanical Life Forms (M.L.F.) facility—have sparked concern among the wary but welcoming residents, as they navigate the delicate balance of community and the unknown dangers lurking nearby.

Plot Hook: The village council hires players to investigate the unsettling rumors surrounding the sightings, seeking to uncover the truth about the hidden M.L.F. facility. As the players delve into the forest, they risk not only their own safety but the very peace and stability of Kleinburg itself, confronting potential foes and unexpected alliances along the way.

McMichael Canadian Art Collection

 


The McMichael Canadian Art Collection, nestled in the heart of Kleinburg, stands as a revered sanctuary dedicated to preserving pre-apocalypse Canadian art and culture, guarded by passionate caretakers who view their mission as a sacred duty. However, the gallery is thrown into turmoil when a significant piece of artwork, rumored to contain a coded map to a hidden vault of invaluable artifacts, goes missing, prompting the community to fear that it may have fallen into the hands of those who would exploit its secrets.

Plot Hook: Players are enlisted to investigate the disappearance of the artwork, racing against time to retrieve it before it can be used for nefarious purposes. As they delve into the criminal underbelly of the region, they must navigate a world where art has taken on a life of its own, with surreal aberrations complicating their quest.

Mount Pleasant Cemetery

 


Mount Pleasant Cemetery is an eerie yet captivating expanse, patrolled by the notorious Kamidavers—undead daredevils fiercely protective of this sacred ground, which is rumored to hold powerful relics buried within its crypts. As players venture into this unsettling realm, they are tasked with retrieving a rare relic said to grant control over the Fossilborn brutes that wander the landscape, but they must navigate the vengeful spirits and the whimsical chaos of Kamidaver guardians that threaten their mission. 

Plot Hook: Players must brave the haunted depths of Mount Pleasant Cemetery to locate the elusive relic before it falls into the wrong hands. Facing unpredictable challenges from the Kamidavers and the risk of awakening vengeful spirits, they must rely on cunning and courage to secure their prize.

Ontario Science Centre - Frozen Echo

 


Nestled within the ruins of the Ontario Science Centre, the Frozen Echo is a sprawling technological hub that serves as the primary base for the Mechanized Liberation Front (M.L.F.), a faction of tech scavengers and engineers dedicated to reviving pre-apocalypse innovation. The upper levels of the Centre, dominated by domed halls, resonate with the hum of active drones and the enigmatic murmur of arcane-infused machinery. However, beneath the Centre lies the Frozen Echo—a hidden, frost-encased laboratory frozen in time. Holographic displays flicker eerily, recounting moments from the world before its collapse, while cryogenically preserved creatures stir within their icy chambers. Though the M.L.F. controls the upper levels, the deeper sections are infested with frost elementals, presenting an ongoing hazard to the engineers and their efforts.

Plot Hook: The facility's central AI, once an ally of the M.L.F., has gone rogue, seizing control of critical systems and locking down key areas. The players must either neutralize or negotiate with the AI, which cryptically claims to hold knowledge essential to preventing future cataclysms.

Canada Wonderland: A Ruined Carnival of Chaos

 


Once a vibrant theme park filled with joy and laughter, Paramount’s Canada Wonderland has succumbed to the ravages of time and disaster, transformed into a treacherous labyrinth teeming with traps, mutated wildlife, and the remnants of its former glory. Raiders have claimed the sprawling grounds as their stronghold, using the park's winding paths and dilapidated attractions to stage ambushes and protect their ill-gotten gains, while intrepid survivors brave the dangers in search of lost treasures among the twisted remains of roller coasters and carnival rides. Amid the chaos, a survivor has emerged, claiming to have discovered a functioning piece of pre-apocalypse technology buried deep within the park, igniting a frenzy among both raiders and treasure seekers alike.

Plot Hook: Players are hired to retrieve this rumored tech, but navigating the hazardous grounds of the former theme park will require them to contend with vicious raiders and the park’s mutated denizens, which have adapted to their chaotic environment. As they delve deeper into the heart of Wonderland, they'll encounter deadly traps and bizarre creatures, all while uncovering the dark secrets behind the park's transformation—forcing them to decide whether the potential reward is worth the risks they face.

Rosedale - The Dwarven Enclave of Reconstruction

 


Once a symbol of affluence and power, Rosedale has been transformed into a hidden stronghold for a dwarven enclave dedicated to rebuilding society's old order in the wake of chaos. The grand homes of the neighborhood are now connected by an elaborate network of underground vaults and secret tunnels, serving as both living quarters and strategic command centers for the dwarves, who excel at craftsmanship and engineering. Here, they weave intricate plots and alliances, determined to restore the lost glory of civilization while navigating the complex web of politics and power struggles that accompany their noble ambitions.

Plot Hook: When an influential leader within the Rosedale enclave mysteriously disappears, cryptic messages are left behind, hinting at betrayal from within their ranks. Players are enlisted to unravel the clues, navigate the clandestine corridors of dwarven power, and locate the missing leader, all while contending with the threats posed by rival factions and the inner turmoil of the enclave.

Todmorden Mills Heritage Museum and Art Center

 


At the Todmorden Mills Heritage Museum and Art Center, the vibrant remnants of creativity stand as a refuge for wandering artists, historians, and outcasts, dominated by the quirky and industrious Trollitariots. This once-bustling hub of culture has transformed into a space of communal storytelling and barter, but a series of disturbing murals painted by a resident Trollitariot now casts ominous shadows over their gatherings, seemingly foretelling disastrous events that threaten the area and its inhabitants

Plot Hook: Players are enlisted to investigate the source of these unsettling murals, delving into the mysteries that surround them to determine if they are prophetic warnings, hallucinations, or something more sinister. As they navigate the eccentric Trollitariot community and the depths of the museum, they must unravel the truth behind the murals to safeguard the creative sanctuary from impending doom

Eastern Toronto: Windswept Frontiers

Eastern Toronto is a land of stark contrasts, where the remnants of urban life meet untamed wilderness. The region is defined by its proximity to Lake Ontario, serving as both a lifeline and a gateway to untold dangers across the water. The Scarborough Bluffs loom as a natural fortress, housing resilient settlements and dangerous factions. Communities like Glasswell fight for survival, while factions such as the Trollitariot Union seek control of the region's rich resources. Amid the chaos, mutated wildlife, rogue gangs, and strange phenomena shape life along the frontier.

Ebon Hollow (Scarborough Bluffs)

 


Ebon Hollow is a mysterious cave system filled with luminescent crystals and ancient carvings, said to amplify psychic abilities. This power has drawn daemons, Fossilborn shamans, and rogue psychic factions to the area. The hollow’s beauty belies its dangers, as its energies often come at a terrible cost.

Plot Hook: The players are tasked with escorting a scholar to study the hollow’s carvings. However, the mission takes a deadly turn when daemon activity surges, forcing the group to confront their own fears and limits.

Flying Squirrel Raiders

 


This mutant gang rules the skyline around the Glassfall Condos, using wingsuits, zip lines, and grappling hooks to ambush ground dwellers. Inspired by their namesake, the flying squirrel, they collect shiny objects and enforce a “sky tax” on those passing below. Their precarious settlements atop high-rise ruins give them unparalleled mobility and control over the area.

Plot Hook: The raiders have stolen an artifact vital to the survival of a nearby settlement. To retrieve it, the players must scale dangerous heights and outsmart the gang’s aerial tactics.

Greektown

 


Nestled amidst the chaotic clashes of Eastern Toronto, Greektown stands as a resilient cultural enclave where traditions flourish and community bonds run deep. The neighborhood is alive with vibrant festivals, bustling markets, and the aromatic delights of its diverse cuisine, reflecting the melding of Greek heritage with the influences of local Halfling and Minotaur populations. Halflings, known for their keen entrepreneurial spirit, run many of the shops and eateries, while Minotaurs, often seen as imposing figures, serve as both guardians and laborers, utilizing their strength to protect the enclave from the frequent raids by rival factions eager to exploit Greektown's wealth.

Plot Hook: A mysterious artifact unearthed in a local church has ignited tensions between Greektown and its neighboring factions, each laying claim to its power and significance. The players must delve into Greektown’s rich history to uncover the artifact's true origins and broker peace among the factions before conflict erupts, risking all they hold dear within this vibrant community.

Glasswell (Cathedreals Bluffs)

 


Nestled high within the cliffs of the Cathedreals Bluffs, Glasswell is a fortified settlement that serves as a crucial stronghold for the survivors of Eastern Toronto. While its breathtaking views and strategic positioning provide a sense of safety, the community struggles with the challenges of resupply and constant threats from rival factions and mutated wildlife, all while fostering a culture of resilience and resourcefulness.

Plot Hook: When leaders of Glasswell discover an ancient signal beacon buried within the cliffs, they face a critical decision: to activate it and potentially summon help from across the lake or to risk attracting greater dangers. Players are called upon to navigate the implications of this decision, weighing the promise of salvation against the looming threats that may arise from awakening unseen forces.

Scarborough

 


Once a bustling suburb, Scarborough has devolved into a vast, overgrown battleground where survivors struggle to navigate the ruins of their former homes. Rival factions engage in constant clashes over territory, while whispers of pre-apocalypse technology lure scavengers and adventurers into the dangerous landscape, turning the remnants of civilization into a chaotic conflict zone.

Plot Hook: Amidst the turmoil, a wandering Sylph arrives with claims of knowing the location of a hidden tech cache buried within Scarborough’s depths. Players must decide whether to trust the enigmatic Sylph and brave the treacherous territory in pursuit of this long-lost treasure, fully aware of the dangers that await.

Scarborough’s Hidden Shores

 


The lakeside areas of Scarborough are shrouded in mystery, hiding sunken ships and remnants of former industries beneath the surface, along with secrets waiting to be uncovered. These submerged locations offer the promise of wealth and valuable knowledge for those courageous enough to navigate the dangers of underwater traps and lake-dwelling predators, turning the hunt for treasure into a perilous adventure.

Plot Hook: When a scavenger promises to share the profits from an underwater expedition with the players, they eagerly agree to join the exploration. However, what begins as a straightforward dive soon unveils a hidden Haraak outpost lying beneath the waves, thrusting them into an unexpected and treacherous situation.

Humber Valley: Verdant Battleground

The Humber Valley is a lush yet dangerous expanse where nature has begun to reclaim its dominance. Once a haven for outdoor enthusiasts, it now serves as a vital lifeline for survivalists and factions seeking refuge or resources. Its winding river and dense parks provide bountiful opportunities for fishing, scavenging, and crafting, but also hide threats ranging from mutated wildlife to rival factions. The valley is a contested zone where cooperation and conflict shape the lives of its inhabitants.

Key Locations

Colborne Lodge

 


Nestled within the wilds of High Park, Colborne Lodge stands as a beacon of ingenuity amidst chaos. Once a historic house museum, it has been transformed into a fortified sanctuary by its enigmatic resident, a Feylin inventor known as Professor Sparkpaw. The lodge’s interior is a marvel, crammed with salvaged pre-apocalypse technology and magic-infused devices, each blending arcane artistry with scientific precision. Sparkpaw’s inventions have earned them both awe and fear, from self-repairing automatons to enchanted defense systems that keep the park’s dangers at bay. However, the inventor’s secrecy and prickly demeanor have made them an enigma to the wider community.

Plot Hook: Professor Sparkpaw needs rare components from an abandoned military ruin, but the area is under the control of ruthless raiders. To earn the Feylin’s invaluable assistance, the players must either strike a deal with the raiders, infiltrate their stronghold, or risk a direct confrontation to recover the components.

Étienne Brûlé Park

 


Étienne Brûlé Park, once a beloved destination for picnics and nature walks, has transformed into a fortified sanctuary for a splinter group of the Fossilborn. With its breathtaking views of the Humber River, the park now serves as a refuge for outcasts and misfits seeking protection from the chaotic world outside. Led by a charismatic yet secretive leader, the group strives to cultivate a safe haven amidst rising tensions with neighboring factions who perceive their presence as a burgeoning threat. As the forest thickens and the river winds protectively around them, the stakes escalate, leading to inevitable confrontations and moral dilemmas for everyone involved.

Plot Hook: The Fossilborn leader urgently requests the players' assistance to bolster defenses and prepare for a looming raid by a rival faction intent on seizing control of the park, promising rare relics unearthed from the riverbank as payment.

High Park and the Legendary Capybaras

 


High Park has become a wild expanse of tangled greenery and overgrown ruins, where nature reclaims the city. At the heart of this chaotic haven, the legendary capybaras—descendants of the two infamous escapees who once captured the city’s imagination—have risen to mythical status. These creatures are revered as guardians of the park, believed to protect its balance and intervene when nature is imperiled. Stories abound of their ethereal appearances to ward off threats or their role in aiding those who respect the natural world. High Park is both a sanctuary for those who honor its rules and a perilous trap for those who defy them, as the capybaras’ domain is teeming with dangerous flora and fauna.

Plot Hook: A struggling enclave seeks the blessing of the legendary capybaras to protect their settlement, but earning their favor is no easy feat. The players must venture deep into the park to retrieve a sacred relic stolen by poachers or confront a creeping, supernatural blight threatening to consume the park’s fragile ecosystem.

Howard Tomb and Monument

 


Once a quiet historical landmark in High Park, the Howard Tomb and its surrounding monument have become an eerie nexus of spiritual and mystical energy. Shrouded in fog even on clear days, the area pulses with an unearthly glow, especially under the light of a full moon. Locals claim that the restless spirits of the Howard family and their loyal retainers guard the tomb, rising to defend it against intruders. The monument is said to contain an artifact of immense power: a binding seal capable of controlling the dead. Some believe the artifact keeps the spirits tethered to their earthly vigil, while others fear its misuse could unleash a wave of necromantic chaos. The site has become a place of both reverence and fear, attracting scavengers, researchers, and cultists alike, each with their own agenda.

Plot Hook: A powerful faction of necromancers seeks the artifact, aiming to harness its power for domination. The players must either secure the artifact before the necromancers can claim it or work to disrupt the spirits’ guardianship, knowing it could lead to unforeseen consequences. Every decision risks angering the restless dead, whose vengeance could engulf the park and beyond.

Humber River

 


Flowing gracefully through the heart of the Humber Valley, the Humber River stands as a vital artery of life and sustenance, providing fresh water, abundant fish, and a natural route for traveling between communities. In the shadow of its serene surface, however, lie hidden dangers; the riverbanks are fiercely guarded by territorial predators—both human and animal—who protect their resource-rich territories from intruders. As settlements along the river grow increasingly uneasy, a sense of unease settles over the surrounding areas, threatening the delicate balance of trade and survival in the valley ecosystem.

Plot Hook: After the trade settlement upstream halts all shipments due to reports of mysterious disappearances, the players are recruited to investigate the surrounding riverbanks, uncovering clues that might point to a new raider group or an elusive rogue faction preying on the unsuspecting.

Humber Valley Heritage Trail

 


The Humber Valley Heritage Trail weaves through the region like a lifeline, connecting various settlements while offering traders and travelers a scenic route through the verdant landscape. However, the beauty of the trail belies the dangers that lurk beneath its surface; broken bridges and unstable pathways create treacherous conditions, while hidden ambush points set by rival factions and predators threaten all who dare traverse it. As whispers of conflict echo along the path, those brave enough to journey here must navigate not only the physical challenges but also the intricate dynamics of power and survival in a heavily contested landscape.

Plot Hook: A local scout urgently recruits the players to escort a caravan laden with essential supplies through the Heritage Trail, but as they travel, the caravan soon finds itself pursued by a rival faction seeking to steal their goods, forcing the players into a high-stakes game of cat and mouse.

James Gardens

 


James Gardens, once a flourishing spectacle of cultivated beauty, has succumbed to nature's relentless embrace, transforming into a wild and untamed landscape rich with overgrown flora and hidden pathways. This lush setting, marked by its serene ponds and blooming vegetation, now serves as a favored meeting point for clandestine dealings among various factions who seek a discreet location to negotiate their precarious alliances and schemes. The thick foliage provides ample cover for secretive gatherings, but the delicate balance of power in the region hangs by a thread, with each meeting potentially leading to conflict or collaboration that could reshape the fate of the valley.

Plot Hook: While exploring the gardens, the players unexpectedly stumble upon a covert meeting between two rival factions, revealing a plot that could shift control of the region. Faced with the choice to intervene, spy, or negotiate, they must decide their course of action based on their own interests and goals.

Kipling Park

 


Kipling Park, once bustling with athletic events and family gatherings, now stands as a vital rallying point for survivors in the Humber Valley. The transformation of its sports facilities into makeshift training grounds has forged a new purpose, where individuals from various allied groups come together to hone their fighting skills, share resources, and foster a sense of camaraderie amidst the chaos of their new reality. The park regularly hosts events that not only build morale but also strengthen alliances, making it a beacon of hope and unity in a fractured world.

Plot Hook: As the community prepares for an annual festival celebrating their survival and unity, rumors begin to surface of impending sabotage aimed at dismantling the fragile alliances formed in the valley. The players are called upon to investigate the situation and uncover the identity of the saboteurs before the festival descends into chaos.

Lambton Woods Park

 


Lambton Woods Park, with its towering trees and tranquil streams, has evolved from a picturesque retreat into a shadowy refuge where hidden camps and supply caches abound. The dense foliage and maze-like undergrowth offer an ideal environment for smugglers and rebels seeking to evade the watchful eyes of rival factions and authorities. Nestled within this serene yet deceptive landscape are whispered tales of a hidden vault containing lost treasures from the pre-apocalypse era, drawing in adventurers and fortune seekers alike. But the allure of riches comes with peril, as the woods are fraught with dangers both natural and man-made.

Plot Hook: Draw by rumors of a hidden vault containing pre-apocalypse treasures, the players venture into Lambton Woods, where they must navigate traps and outwit rival treasure hunters also in search of the riches. As they explore the dense foliage, they face challenging choices about whether to ally with or confront smugglers who possess critical information about the vault's whereabouts.

Raptor’s Maw (Humber Valley)

 


Raptor’s Maw is a Fossilborn burial ground hidden deep within the dense forests of Humber Valley, where ancient stone monuments and fossilized nests stand as eerie testaments to a forgotten past. The area is steeped in somber energy, with restless Fossilborn spirits and bone constructs guarding the ossuaries from intruders. While the Fossilborn revere the site as sacred, rival factions, including rogue M.L.F. engineers, seek to exploit its resources, risking the wrath of the spirits and the destruction of its fragile sanctity.

Plot Hook: A Bone-Oracle tasks the players with recovering a sacred artifact from Raptor’s Maw, but the mission grows perilous as rival factions and restless spirits clash within the cursed burial ground.

Royal Toronto Golf Club

 


Once a pristine and exclusive golf course, the Royal Toronto Golf Club has transformed into a sprawling encampment for a nomadic faction that holds the vestiges of the past in high regard. The faction treats the greens as sacred grounds, meticulously maintaining the fairways and hazards as a tribute to a world long gone, while repurposing golf carts as their primary mode of transport. Amidst this nostalgic homage, the members engage in ritualistic gatherings that blend reverence for the game with the harsh realities of their existence, creating a unique culture that draws in curious visitors and wary travelers alike. 

Plot Hook: The are invited to a strange and ritualistic golf tournament hosted by a nomadic faction that reveres the past, where the stakes involve survival and the chance to gain prestige within the encampment. As they compete, they discover that the tournament serves a deeper purpose—settling old scores and determining leadership among the faction members. Navigating alliances and rivalries, the players must decide how to play the game, both on the course and off.

Sticker Lady’s Mansion

 


Nestled within the urban sprawl of Mississauga, the Sticker Lady’s Mansion stands as a hidden gem, its graffiti-covered exterior masking a rich history and a vibrant, unconventional spiritualism. Once the home of the legendary Sticker Lady, a prominent figure in Toronto’s street art scene, the mansion has become a pilgrimage site for those seeking good fortune and protection. Visitors leave a variety of offerings—stickers, trinkets, and personal mementos—hoping to win the favor of the Sticker Lady, who many believe has ascended to a spiritual realm, bestowing boons upon the worthy. Within the mansion, the air is thick with a strange magic; the walls hum with whispers, and unearthly symbols glow faintly, creating an enchanting atmosphere that attracts fey beings and urban mystics alike. 

Plot Hook: The sudden appearance of a rare, glowing sticker featuring a cryptic design ignites rumors of a hidden treasure map leading to legendary riches. As rival factions descend upon the temple, hoping to decipher the sticker's secrets, the players find themselves caught in the ensuing chaos, forced to navigate the tangled web of intrigue, deception, and the potential for untold wealth. Will they ally with others seeking the treasure or strike out on their own to uncover the mystery behind the Sticker Lady’s legacy?

  #drevrpg #hodgepocalypse #dnd5e #dungeonsanddragons #apocalypse #toronto #ontario #canada

Wednesday, February 12, 2025

Scarcity - Hodgepocalypse Toronto - Part 8 - Don River Valley and the Annex

 Don River Valley: The Verdant Divide

The Don River Valley is a haunting ribbon of greenery and ruin slicing through the post-apocalyptic cityscape. Overgrown trails meander past the twisted remnants of pre-fall infrastructure, where lush yet treacherous landscapes offer a stark refuge from urban chaos. Amidst rustling leaves and the earthy scent of damp soil, the valley teems with isolated enclaves of survivors, industrious scavengers repurposing relics of industry, and pockets of eerie tranquility where whispers of the supernatural linger in the air. This area has become a battleground of ideologies—natural preservationists, seeking to care for the rebounding flora and fauna; industrious rebirth advocates, striving to revive the valley’s industrial legacy; and predatory exploiters, intent on claiming its resources for their own gain. Each faction fights for control, navigating a landscape that is as beautiful as it is perilous, punctuated by legends that blur the lines between reality and the ethereal.

Key Locations

The Beaches (via the Don River)

 


The Beaches, where the Don River meets the desolate shores of Lake Ontario, is a grim testament to the past, littered with the wreckage of abandoned ships and eerie aquatic life. Once a lively community space, the shoreline has become a haunting locale fraught with danger, where the vital but treacherous waters conceal secrets and remnants of a lost world, drawing scavengers and adventurers into its web of mystery and conflict.

Plot Hook: A cryptic signal is emanating from the wreck of a cargo ship stranded offshore, hinting at untold treasures and forgotten technology. As players navigate the perilous waters, they must contend with rival scavengers and the unprecedented dangers lurking beneath the surface.

Chains of the Allan Rift

 


The incomplete Allan Expressway has transformed into the Chains of the Allan Rift, a mesmerizing yet perilous chasm where ethereal chains anchor the landscape, shifting and swaying with unpredictable magic. This breathtaking yet treacherous site is a battleground for Haraaks and raiders, all vying for control over the chains’ mysterious power, as they navigate narrow paths and face the threat of magical storms that threaten to tear the area apart.

Plot Hook: The party is enlisted to sabotage a faction's efforts to seize control of the chains, risking the delicate balance of the rift itself and possibly triggering catastrophic land shifts. As they traverse the precarious chains, they must engage in fierce combat while avoiding deadly falls and the tumultuous magic of the rift.

The Don Valley Golf Course


Once a pristine venue for leisure and sport, the Don Valley Golf Course has succumbed to the ravages of time, now an eerie expanse of tangled greens and crumbling clubhouses blanketed in creeping ivy and the remnants of nature's reclamation. The sprawling grounds, teeming with mutated wildlife and hidden dangers, serve as an unconventional rallying point for nomadic groups navigating the post-apocalyptic landscape. Whispers among traders and scavengers suggest that beneath the fairways and bunkers lies an extensive network of underground bunkers, remnants of a bygone era, housing resources, advanced technology, or even long-forgotten secrets waiting to be uncovered.

Plot Hook: A faction aims to transform the golf course into a neutral trade hub to foster alliances and commerce among the wandering tribes. However, to realize this vision, they must first enlist the party's help in clearing the area of aggressive raiders and mutated animals threatening their plans. As the adventurers delve deeper into the course, they stumble upon clues about the underground bunker, revealing that it may hold the key to an even greater conflict brewing between factions that could plunge the valley into chaos if not addressed.

Don Valley Parklands

 


The Don Valley Parklands stands as a lush and mysterious expanse, a dense network of winding trails and towering forests that teem with a vibrant yet mutated array of flora and fauna. Sunlight filters through the thick canopy, casting dappled shadows on the overgrown remnants of old city paths, where nature has reclaimed what was once a bustling urban landscape. By day, the sounds of rustling leaves and chirping creatures create an atmosphere of serene beauty; however, as twilight descends, the tranquility fades. The air thickens with tension as lurking predators and ingeniously crafted scavenger traps turn the park into a treacherous maze, ready to ensnare the unwary.

Plot Hook: An ambitious settlement aims to reopen the old park paths to facilitate safe trade routes, believing that a return to connectivity will bolster their survival. But their plans are met with fierce resistance from a hidden faction of survivalists who revere the park as sacred ground, protecting its secrets and the mutated wildlife within. Players are faced with the choice of negotiating with these guardians to find a peaceful resolution or taking more aggressive measures to eliminate the threat, all while navigating the lurking dangers of the parklands that shift with the setting sun.

Evergreen Brick Works (Brickwater)



Once a bustling hub of industrial activity, the Evergreen Brick Works has been reborn as Brickwater, a vibrant settlement that pulses with the rhythm of craftsmanship and industry. The sound of hammers striking anvils and the hiss of steam rising from massive forges fill the air, where skilled artisans and blacksmiths work tirelessly to forge not just tools, but symbols of resilience and innovation in a world rebuilt from the ashes of the past. The forges glow a warm, fiery orange, illuminating the settlement day and night, casting long shadows that dance along the weathered brick walls and serving as a beacon for traders and travelers seeking quality goods and the chance to barter. 

Plot Hook: The tranquility of Brickwater is threatened by a powerful figure who has set his sights on crafting a legendary weapon using the settlement's formidable forges. However, this ambitious project requires a rare and potent metal found deep within the ruins controlled by the fearsome Fossilborn, remnants of a bygone era imbued with formidable dangers. Players are hired by the craftsmen of Brickwater to venture into these perilous depths and recover the elusive metal, embarking on a treacherous quest that could either bolster the settlement’s strength or unleash chaos upon their vibrant community.

The Lower Don Trail

 


Winding alongside the meandering waters of the Don River, the Lower Don Trail acts as a vital artery for scavengers and traders, connecting settlements in a dangerous and unpredictable world. Dusty paths bordered by thick foliage offer concealed routes, while the soothing sounds of flowing water provide a deceptive sense of calm. Sunlight flickers through the canopy, illuminating the remnants of old city life—faded signs and crumbling relics—that stand as forgotten witnesses to the chaos that has since unfolded. Yet, beneath the tranquil surface lies a darker reality; the trail's secluded nature has made it a coveted ground for ambushes, where bandits and predatory creatures lie in wait, eager to take advantage of the unwary. 

Plot Hook: A valuable supply convoy, carrying essential goods for the thriving communities along the river, has gone mysteriously missing along the Lower Don Trail. The desperate traders and scavengers of the area hire players to track down the lost convoy, delving into the shadows of the trail to uncover the truth behind its disappearance. As they follow the clues, players must navigate the dangerous terrain and confront those responsible for the ambush, learning that the true threats may be closer than they ever anticipated.

Toronto Botanical Garden

 


Once a stunning oasis of natural beauty and horticultural excellence, the Toronto Botanical Garden has transformed into a lush sanctuary dominated by mutated flora in a post-apocalyptic world. Nestled in the heart of what was once a thriving city, the garden is now a stronghold guarded by a secretive group of harvesters and stumpies who fiercely protect its precious resources. Within its verdant boundaries lie rare medicinal herbs and sustenance that have become increasingly vital for survival. However, outsiders are met with suspicion and hostility, making the garden a formidable challenge for those seeking its hidden treasures.

Plot Hook: A nearby settlement has been struck by a mysterious illness that can only be cured with a rare plant found within the protective walls of the botanical garden. Players must find a way to infiltrate the garden or negotiate with its reclusive guardians to obtain the vital cure, balancing their desperation against the harvesters' fierce protectiveness and the dangers lurking within the mutated vegetation.

The Annex: A Refuge of Secrets and Status

The Annex is a district where refinement meets desperation, offering a mix of intellectual intrigue and physical peril. The Annex, a once-affluent neighborhood, now lies as a patchwork of crumbling mansions, fortified museums, and shadowed gardens. The area exudes an air of faded grandeur, where relics of a lost age coexist with survivors eking out lives amid the ruins. Intellectuals, scavengers, and those clinging to the vestiges of high society converge here, creating an uneasy harmony. Behind its ornate facades lie hidden vaults, clandestine operations, and fierce territorial disputes.

Key Locations

Bata Shoe Museum

 


The Shoe Museum, a whimsical sanctuary within The Annex, is presided over by a troupe of gnomes who cherish and protect its rich collection of historical footwear. With fortified walls and enchanted underground vaults, this peculiar museum has become a bastion of knowledge and oddity amidst a crumbling world, where each artifact tells a story and the guardians delight in defending their treasures from intruders.

Plot Hook: A rival faction plots to raid the museum for its legendary moccasins, rumored to grant the wearer extraordinary speed. Players must choose to either rally alongside the gnome defenders to thwart the raid or join the rogue band in pursuit of the powerful artifact.

Casa Loma

 


Majestically towering over The Annex, Casa Loma resembles a fairytale castle, its imposing towers and intricate stonework shimmering with an air of ancient splendor and modern mystery. Cloaked in ivy, this magnificent fortress is not just an architectural marvel but a labyrinthine stronghold, filled with hidden tunnels and secret chambers that breathe life into legends of intrigue. Within its fortified walls, are a legendary order of Sentinels known as the knights of capitalism (and the crooked knights by their benefactors, who fight “for a better economy.”

Plot Hook: A mysterious energy pulse emanating from Casa Loma has sent waves of interference rippling through the region, scrambling electronics and plunging the surrounding area into chaos. Players must devise a plan to infiltrate the castle's booby-trapped halls, navigating ethereal wards and unpredictable automatons while confronting the enigmatic knights who guard their secrets fiercely.

Spadina Museum

 


Once a stately Victorian mansion, the Spadina Museum has been transformed into a vibrant community center that serves as a nexus for artists and historians alike. This haven of creativity is surrounded by enchanting gardens, meticulously cultivated to house rare herbs and plants, while its galleries overflow with salvaged art and precious historical records, each piece narrating the tales of a world long past. The museum buzzes with the dynamic exchange of ideas, fostering collaboration and innovation in a society trying to piece itself together from the remnants of history.

Plot Hook: A valuable artifact has mysteriously vanished from the museum's collection, leaving behind a cryptic trail that leads to a forsaken district. As players embark on a quest to track the cunning thief, they will unravel a web of conspiracy that reveals shocking truths about the artifact's origins and its far-reaching implications for all of The Annex.

York Club: The Hidden Hub of Power Plays

 




Once the epitome of elegance and high society, the York Club now stands as a shadowy enclave where the echoes of laughter and clinking glasses have been replaced by whispers of intrigue and strategy. This exclusive meeting place for influential survivors and cunning dealmakers has adapted to the post-apocalyptic world, with its opulent wine cellar transformed into a fortified underground bunker, safeguarding secrets and resources. Above ground, the grand rooms that once hosted lavish soirées now serve as clandestine venues for negotiations, alliances, and power struggles, where the stakes are perilously high and the atmosphere crackles with tension.

Plot Hook: A crucial high-stakes negotiation between rival factions is poised to unfold within the York Club’s opulent yet treacherous confines. Players find themselves at a crossroads, hired as either mediators to foster peace or saboteurs seeking to undermine the agreement, with the fate of power in The Annex hanging in the balance.

   #drevrpg #hodgepocalypse #dnd5e #dungeonsanddragons #apocalypse #toronto #ontario #canada

Wednesday, February 5, 2025

Scarcity - Hodgepocalypse Toronto - Part 7 - Bloor Street & Cabbagetown

Bloor Street and Yorkville Avenue: The Gilded Wreckage

Bloor Street and Yorkville Avenue were once Toronto’s heart of affluence, known for their high-end shops, cultural venues, and luxurious residences. Now, the area is a haunting blend of opulence and ruin, where scavengers sift through remnants of forgotten wealth and art enthusiasts attempt to preserve the beauty of the past. While some enclaves cling to old-world sophistication, others have succumbed to decay, becoming dens for shadowy dealings and dangerous experiments.

Faction influence is heavy here, with remnants of the elite clashing with desperate survivors, and the fractured cultural institutions vying for resources and prestige. This district exudes a surreal charm, balancing between the lingering echoes of wealth and the stark realities of post-apocalyptic survival.

Key Locations

The Church of the Redeemer

 


Once a symbol of Toronto’s spiritual resilience, this Gothic Revival church has become a sanctuary for the weary and desperate, standing defiantly amid the ruins of the city. Originally built in 1879 as a place of inclusion and refuge, it now serves a similar purpose in a fractured world, though under the guidance of a mysterious preacher who claims to hear divine voices echoing from the shattered heavens. At night, the faint glow of its restored stained-glass windows casts eerie patterns, hinting at an otherworldly energy said to protect the faithful. Whispers speak of its altar as a source of miracles—and perhaps danger.

Plot Hook: A desperate congregation member has vanished after a private audience with the preacher. Investigate their fate and uncover the truth behind the church’s whispered miracles before the sanctuary’s fragile peace is shattered.

The Colonnade

 


Once a modernist symbol of Toronto’s urban luxury, The Colonnade now stands as a crumbling yet defiant monument to survival and ambition. Its sleek architecture has been repurposed into a labyrinthine black market, where scavengers, smugglers, and power brokers barter in whispers. Rare tech, arcane relics, and forbidden knowledge exchange hands beneath the flickering remnants of opulent lighting, while shadows seem to stretch unnaturally to conceal secrets. The market’s hidden chambers are rumored to hold vaults of pre-apocalypse treasures and ancient arcane tomes, guarded by silent enforcers whose origins are as mysterious as their motives.

Plot Hook: A rival syndicate is threatening The Colonnade’s iron grip on the black market, sparking paranoia and bloodshed. Whether hired to infiltrate the rival faction, sabotage its leader, or protect the market’s secrets, players will find that power in The Colonnade comes at a dangerous price—and loyalty is as rare as the relics sold within its shadowed halls.

Firehall No. 10

Once a proud outpost of civic duty, Firehall No. 10 has weathered both the infernos of the old world and the chaos of the new. Built in the early 1900s, this heritage building was a symbol of Toronto’s resilience, its fire crews hailed as heroes during the Great Fires of the city’s past. Now, the decommissioned firehouse stands as a militarized fortress for a local militia striving to protect their district—or so they claim. The bell tower, where fire alarms once rang, now serves as a vigilant lookout, scanning for threats in the wasteland. Meanwhile, the garage houses a fleet of heavily armored firefighting vehicles, retrofitted with weapons and crude reinforcements, their original purpose twisted into instruments of war.

Plot Hook: Rumors of corruption swirl around the militia’s charismatic leader, sowing dissent among their ranks and the local populace. The players are drawn into the conflict, tasked with investigating the accusations. Will they expose a hidden agenda, risking the militia’s collapse, or help conceal the truth to preserve order in an already fractured community?

Heliconian Club

 


Once a haven for Toronto’s leading female artists, writers, and musicians, the historic Heliconian Club has become a bastion of feminist resistance in the fractured cityscape. Built in 1875, its Gothic Revival architecture now stands as both a cultural landmark and a fortified refuge. The women of the Heliconian Club have adapted their creative skills to the harsh realities of survival, combining artistry with martial prowess. The Great Hall echoes with defiant songs of freedom, while its studios have been repurposed into training grounds for combat and workshops for crafting weapons and propaganda. Vibrant murals on its walls tell stories of resilience, weaving a narrative of hope amid chaos.  Led by the mysterious Madam Libby Goldsmith whom was known for her encanny ability to create a bomb out of just about anything and has raised the next generation of troubleshooter anarchists to “rebuild the world.”

Plot Hook: A nearby faction, resentful of the club's autonomy and growing influence, issues an ultimatum: submit to their authority or face annihilation. The players must decide whether to unite the club with other allies, fortify its defenses, or negotiate a dangerous truce. In doing so, they may uncover secrets of the club’s past and its potential to inspire a broader rebellion.

Hazelton House

 


Once a luxurious residence nestled in Toronto's affluent Yorkville neighborhood, Hazelton House now serves as a sanctuary for aristocratic survivors clinging to the vestiges of their former opulent lives. The mansion's storied past includes its transformation into The Hazelton Hotel in 2007, Toronto's first luxury boutique hotel, renowned for its 1940s-inspired Hollywood glamour and situated in the heart of Yorkville.   In the post-apocalyptic landscape, the house's grand architecture and hidden chambers have become a refuge for those seeking to preserve their heritage amidst the chaos.

Plot Hook: A desperate aristocrat hires the players to infiltrate the mansion's depths and access a concealed vault rumored to contain unimaginable wealth. However, they are not the only ones drawn to its riches; rival factions are also converging on Hazelton House, each with their own agendas.

Park Hyatt Hotel

 


Once the epitome of Toronto luxury, the Park Hyatt now stands as a crumbling neutral zone for uneasy truces and shadowy dealings. Its opulent past, including its infamous rooftop bar where luminaries and eccentrics gathered, has been replaced with a raw tension as spies, brokers, and mercenaries haunt its grand halls. The penthouse—formerly a glamorous suite with sweeping city views—has become the lair of the enigmatic Darius Kensington, a charismatic yet volatile dealer in forbidden lore and arcane relics. Known for his sharp wit and sharper temper, Kensington uses the hotel's ruins to host secret auctions and esoteric rituals. Whispered rumors suggest that the Park Hyatt was nearly leveled in an explosive act of sabotage after an auction went awry, said to have been orchestrated by Kensington himself to obliterate a rival bidder.

Plot Hook: An unprecedented negotiation between rival factions is set to unfold at the Park Hyatt under Kensington's watchful eye. Hired as bodyguards, the players must navigate treacherous alliances and thwart any attempts at sabotage—including the possibility that Kensington, angered by an unseen slight, may be plotting his own catastrophic intervention.

Pearcy Theatre

 


A storied venue in Toronto's cultural fabric, the Pearcy Theatre has always blurred the line between performance and reality. Once celebrated for its provocative plays, it now serves as a crucible of political and societal tension. Its intimate stage remains alive with drama, but few know the truth about its enigmatic stagehands: they are descendants of the Desecrators, ancient techno-demons who once sought to unravel the fabric of human ingenuity. This cursed lineage grants them unique abilities to manipulate machinery and tech—but it is a secret they guard jealously, fearful of persecution or exploitation. Whispers of the Desecrators' influence have occasionally found their way into plays performed at the Pearcy, though always disguised as allegory. Some say these stories strike too close to the truth for comfort, sparking unease among the initiated.

Plot Hook: A daring playwright vanishes after penning a script rumored to unveil long-buried secrets about the Desecrators’ legacy, masked as a critique of a powerful faction. As tensions rise, players are drawn into a shadowy web of intrigue, where every faction has its own motives—and the stagehands may prove to be unexpected allies or formidable foes.

Toronto Reference Library

 


Once a symbol of intellectual pursuit, the Toronto Reference Library now stands as a towering bastion of hope and defiance amidst the ruins of the old world. Its grand atrium, once bustling with quiet study, is now fortified with barricades and patrolled by a zealous order of scholar-guardians dedicated to protecting its priceless collection. Within its labyrinthine stacks lie not only mundane volumes but also rare arcane tomes, blueprints of ancient technology, and maps to forgotten cities. The building itself bears the scars of past conflicts, with shattered skylights replaced by steel plating and improvised defenses adorning its perimeter.

Adding to its mystique, the library has become a hub for Toronto’s fragmented artistic community. Writers, painters, and performers have transformed its reading rooms into workshops and stages, crafting works that are equal parts inspiration and rebellion. These creations often conceal coded messages for resistance movements, ensuring that even as the city crumbles, the spirit of creativity and defiance endures. Rumors persist of a secret archive hidden deep beneath the library, said to hold knowledge too dangerous or transformative for the world above.

Plot Hook: A sudden fire erupts in the library’s restricted section, threatening to destroy priceless artifacts and manuscripts. As the flames spread, the players are thrust into a maelstrom of intrigue: was this disaster the result of an accident, an act of sabotage by a rival faction, or the unintentional release of an ancient arcane force long confined within the building? The truth could reshape the power dynamics of the city—or unearth horrors best left forgotten.

University Theatre

 


A relic of the golden age of cinema, the University Theatre has been transformed into a cultural and tactical hub in the post-apocalyptic world. Its opulent Art Deco design is now juxtaposed with hastily patched walls and scavenged tech, giving it an eerie grandeur. By day, it’s a beacon of hope, hosting news broadcasts and performances to inspire resilience in the fractured city. By night, it becomes a shadowy nexus of rebellion, using its broadcasts to encode covert messages to resistance cells.

Recently, the theater has captivated audiences with its nightly production of The Passion of Joan, a gritty reinterpretation of the Joan of Arc story. Cast entirely with Bogeys—resourceful goblins who have claimed the theater as their home—the play resonates deeply with the downtrodden populace. The goblin actors bring a raw, fervent energy to their performances, echoing their own struggles for survival and autonomy in a harsh world. The production is said to hold hidden messages within its fiery monologues and stage movements, creating a dangerous blend of art and resistance.

Plot Hook: Just before a pivotal performance, the theater’s projectionist—a Bogey with a knack for blending cinema and subterfuge—vanishes, kidnapped by a rival faction seeking to sever the flow of rebel intelligence. As whispers of sabotage spread, the players must navigate the treacherous underbelly of the city to mount a daring rescue. Will they arrive in time to save the show and preserve the delicate threads of resistance—or will The Passion of Joan burn alongside the hopes it seeks to ignite?

Yorkville Public Library

 


In the heart of a post-apocalyptic Toronto, the once-vibrant Yorkville Public Library stands as a crumbling relic of the past, now reimagined as a secretive community hub. Inside its dilapidated walls, gnome guardians of knowledge have emerged from myth, watching over the remains of lost literature. After the discovery of a forbidden book tied to Toronto's radiant history, strange phenomena unravel within the library—whispers echo in the reading rooms, shadows flit past the shelves, and gnomes seem to stir with purpose. As residents gather for clandestine meetings and arcane rituals, they must confront the unsettling power of the book, unraveling its origins and the secrets it threatens to unleash.

Plot Hook: When library patrons begin to exhibit peculiar behaviors after reading the tome, the community is gripped by fear. Is the book a portal to the past, or a dangerous trap? It's up to a group of unlikely heroes to plunge into the depths of gnome lore and uncover the truth before chaos reigns over Yorkville. Will they manage to appease the gnomes and break the book’s curse, or will the library's haunting history consume them?

Yorkville Rock

 


The Enchanted Gardens of Yorkville Rock stand as a serene yet mystical tribute to the lost Victorian village that once graced the area. Built atop what was once a parking lot over an old subway line, this innovative park reflects the resilience of its residents and the vibrant diversity of the Canadian landscape. Now, this lush garden sanctuary features themed sections that draw upon various habitats across Canada, from dense northern forests to riparian marshes, enhanced with ethereal magical qualities that have emerged since the Hodgepocalypse. Central to the park is "The Rock," a 600-ton fragment of Canada’s glacial shield that has become a focal point. Infused with ancient magic, this massive stone resonates with the earth’s energy, acting as a guardian of the park while occasionally revealing visions of the past or glimpses into other realms when touched or meditated upon.

Cabbagetown: The Veil Between Life and Death

Cabbagetown, once a quaint and historic neighborhood, has become an eerie convergence of natural beauty, urban decay, and a palpable connection to the dead. The creeping influence of the Necropolis casts a shadow over the district, and its residents live with one foot in the past and one in the afterlife. Gardens grow wild with strange blooms, while crumbling Victorian homes shelter mystics, mediums, and those seeking refuge from the chaos beyond. A blend of ghostly whispers and vibrant life gives Cabbagetown an otherworldly aura, making it a haven for seekers of knowledge, magic, and forbidden truths.

Key Locations

397 Carleton

 


397 Carleton, a meticulously restored heritage house built in the late 1800s, stands as a testament to Toronto's architectural legacy. However, its history has taken a darker turn. In the midst of an urban sprawl, it is now home to a secretive alchemical lab run by a Verkhail researcher, whose work is rooted in the ancient pursuit of transmutation and the quest for immortality. Locals regard the house with a mix of awe and fear; peculiar lights and strange fumes escape from the windows, whispering tales of arcane knowledge that hark back to the dark ages of scientific experimentation.

Plot Hook: The researcher has mysteriously vanished, leaving behind a series of volatile experiments that threaten to unravel the fabric of reality. As the chaos escalates, bizarre phenomena plague the surrounding area, reminiscent of the alchemical upheavals from centuries past. Players must race against time to uncover the researcher’s secrets and shut down the lab before the entire block—and possibly the city—is consumed by catastrophic alchemical fallout that echoes the historical consequences of unchecked ambition in the pursuit of forbidden knowledge.

Cabbagetown Sewers


 

Deep beneath the ruins of old Toronto, the Cabbagetown sewer system has become a labyrinthine warren of collapsed tunnels, forgotten waterways, and scavenger nests. Before the world fell apart, whispers of strange, hairy creatures lurked in these underground passages. Now, survivors tell of glowing eyes in the darkness, strange hissing voices, and clawed figures darting through the fetid waters. Whether these beings are mutated remnants of pre-collapse myths or something far older is up for debate, but one thing is sure—those who venture too deep rarely return.

Plot Hook:

A local scavenger returns from the Cabbagetown tunnels, raving about finding an ancient access point leading deeper into the ruins. He carries an old, claw-marked Toronto Sun article from 1979 about a creature sighted in the sewers—one that eerily matches recent descriptions from missing person reports. Whatever’s down there, it’s hungry… and it’s waiting.

 

Necropolis

 


The Necropolis Chapel and adjoining lands stands as a beacon for those seeking wisdom from the beyond. The chapel's spectral bells toll a haunting melody, and its ancient runes pulse with energy at twilight, drawing mystics and the lost alike. As whispers of a powerful relic's theft spiral into chaos, the veil between the living and the dead weakens, leading to nightmarish hauntings that threaten to consume the city's heart.

Plot Hook: Players must navigate the ever-stirring chaos of the Necropolis as they race against time to recover the stolen relic from the clutches of a malevolent spirit. With the chapel and its crypts quarantined, they must uncover hidden secrets and confront their own fears as they delve into the depths of the past to restore balance before darkness engulfs Cabbagetown.

Riverdale Farm

 


Riverdale Farm is a picturesque urban commune in post-apocalyptic Toronto, known for its rich crops and strong community spirit, but it faces peril as a traitor within has revealed its location to the raider group known as the Haraak. Players must navigate the complexities of uncovering the betrayal, fortifying the farm against an impending attack, and fostering unity among the commune to ensure its survival.

Plot Hook: A trusted member of Riverdale Farm has betrayed its location to the various gangs, sparking imminent danger for the commune. Players must root out the traitor while preparing the farm's defenses to thwart the raid and protect this vital food source.

Riverdale Park



Once a tranquil recreational haven, Riverdale Park has transformed into a war-torn battleground. Scavengers and Fossilborn now clash violently, each side vying to reclaim the land as a sacred site. The park's gentle hills, once adorned with lush greenery, are now dotted with ruins that nature has slowly reclaimed. Amidst the remnants of civilization, dangers lurk in every shadow, threatening both intruders and inhabitants alike.

Plot Hook: A group of settlers has set their sights on establishing a safe zone within the park, envisioning a new community amidst the chaos. However, this plan faces significant challenges. Players must take action to clear the area of lurking threats, navigate tense negotiations with rival factions, or even make the morally ambiguous choice to sabotage the settlers’ efforts to assert their influence over the park. Will the players aid in restoring peace, or will they further complicate the conflict within Riverdale Park?

Sackville Street

 




Sackville Street, the main thoroughfare of Cabbagetown, is steeped in history, dotted with derelict mansions and workshops that cater to seekers of the occult. As night falls, spectral figures are said to haunt the cobblestone paths, and a ghostly entity has begun targeting residents who reject its unknown plea, intertwining the past's tragedies with the present's eerie occurrences. This setting offers a rich backdrop for Fate Fugitives—materialized spirits rebelling against their predestined fates—who may find their paths converging amidst the spectral turmoil.

Plot Hook: A vengeful ghost haunts Sackville Street, targeting residents who refuse to assist its mysterious cause. The adventurers must uncover the spirit's identity and the nature of its demands before the hauntings escalate into chaos.

St. James Cemetery


With its ancient monuments and crypts shrouded in mystery, holds a legendary treasure said to be protected by a sorrowful wraith, the spirit of a long-forgotten guardian. When a local treasure hunter hires the players to retrieve the fabled artifact, they are drawn into a web of dark history, where they must confront the wraith's trials and ultimately decide if they will seize the treasure for themselves or help the spirit find peace from its tragic past.

Plot Hook: A local treasure hunter enlists the players to unearth a long-lost treasure hidden within St. James Cemetery. As they delve deeper, they must navigate the wraith’s challenges, revealing that true treasure lies not in riches, but in understanding and forgiveness.

St. James-the-Less Cathedral

 


St. James-the-Less Cathedral stands as a beacon of hope amidst the tumult of urban life, its tranquil spires and lush gardens offering sanctuary to the weary and lost. Built in the late 19th century, the cathedral is not only a spiritual refuge but also a center for a unique blend of Anglican faith and low-level magic, where priests utilize their arcane knowledge to weave protective wards around its grounds and congregation. However, recent whispers of dark forces stirring beyond the city walls threaten to break through the cathedral's defenses, prompting the need for urgent intervention.

Plot Hook: As malevolent forces begin to seep into the sacred grounds of St. James-the-Less, the players discover that the cathedral’s mystical wards are mysteriously failing. They must investigate the source of the disruption and restore the cathedral's protective magic before chaos ensues, determining who or what seeks to exploit the sanctuary's vulnerability.

Toronto Zoo

 


In the ruins of the once-thriving Toronto Zoo, now a treacherous maze where the remnants of humanity coexist with mutated beasts, the echoes of a long-lost civilization persist. The Haraak raiders, notorious scavengers of this post-apocalyptic landscape, relentlessly hunt through the dilapidated enclosures, while survivors form small settlements on the fringes, daring to tame the wild creatures that roam the grounds. When a powerful faction promises a lucrative reward for the live capture of a rare, mutated animal believed to possess extraordinary abilities, an intrepid group of adventurers must strategize and navigate the hazardous remnants of the zoo. They will encounter fierce rival hunters and the unpredictable dangers posed by the mutated inhabitants as they race against time to secure the beast and possibly shift the balance of power in this brutal new world.

Plot Hook: With a transformed into a perilous jungle of mutated creatures and lurking dangers, brave settlers seek to tame the fearsome beasts that now roam free. When a mysterious faction offers a considerable bounty for a specific mutated animal, players must brave the zoo's treacherous enclosures, confront rival hunters, and risk their lives to claim the prize.

Wellesley Street

 

Wellesley Street, once a vital artery connecting Cabbagetown to the bustling city center of Toronto, now lies in disrepair and disarray in a post-apocalyptic landscape. Overgrown with wild vegetation and marked by the traps of scavengers guarding their territory, the avenue is a perilous path riddled with remnants of the past, where dangers lurk around every corner and whispers of hidden treasures fuel the hopes of survivors. Echoes of its former glory still linger, intertwining with the stories of those who dare to traverse its treacherous expanse.

Plot Hook: A desperate survivor claims to have unearthed a hidden vault along Wellesley Street, its ancient contents rumored to hold the key to restoring some semblance of civilization. However, the treacherous route is fraught with dangers, and they need a skilled team to help navigate the perils and outsmart the local scavengers to uncover the vault’s secrets.

Witch’s House

 


Nestled in the heart of Toronto's Cabbagetown, the Witch's House is a decrepit Victorian mansion, its façade entangled with ivy and shadows. Once home to a whimsical figure who displayed a paper mache witch in the window, it has since transformed into the lair of a reclusive sorceress, rumored to wield powerful magic. Visitors who dare enter the house are met with an unsettling interior where hallways shift and staircases float, challenging their very perceptions of reality. 

Plot Hook: The sorceress offers the adventurers a chance to lift a devastating curse that plagues their ally, but her assistance comes at a price. To fulfill her demand, they must venture into the lair of a rival mage to recover a dangerous artifact, unraveling a web of intrigue and peril in the process.

   #drevrpg #hodgepocalypse #dnd5e #dungeonsanddragons #apocalypse #toronto #ontario #canada